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Infernal Rush
Professionally Dumb
Project Type
Software
Team Size
Contributions
Development Time
Academic, Playable Demo
Unreal Engine 5
5 Designers, 2 3D Artists
August 2023 - June 2024
First person platforming with boss-rush interactions
Set in a modernized abstract Inferno, heavily inspired by Dante's Divine Comedy
Main level set above the Acheron with Caronte chasing the player
Level design
Rational Level design Documentation, Blockouts, Level enritchment and Envirnoment


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Narrative design and Divine comedy research

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Art
Art direction with 3D Artists, Art bible for mood and concepts Assets


Art
Art bible with concepts of Caronte and related assets
Core loop Design









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