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Infernal Rush

Professionally Dumb

Project Type

Software

Team Size

Contributions

 

 


Development Time

Academic, Playable Demo

Unreal Engine 5

5 Designers, 2 3D Artists

August 2023 - June 2024

First person platforming with boss-rush interactions

Set in a modernized abstract Inferno, heavily inspired by Dante's Divine Comedy

Main level set above the Acheron with Caronte chasing the player

Level design

Rational Level design Documentation, Blockouts, Level enritchment and Envirnoment

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Narrative design and Divine comedy research

Art

Art direction with 3D Artists, Art bible for mood and concepts Assets

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Art

Art bible with concepts of Caronte and related assets

Core loop Design

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Alessia Lonardi 2024 ©

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